Sounds of Shadows

Technical Designer

Apr 2024 - June 2024 (8 weeks)

23 people

Unreal Engine 5.3, Jira, Perforce

Responsibilities

  • Designed and implemented all of the enemy behaviour.

  • Implemented blend spaces and animations for the enemy.

  • Tested and iterated upon the enemy and game regularly.

  • Designing scripted events

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Smart AI Template

Technical Designer

Nov 2023 - Jan 2024 (8 weeks)

Solo

Unreal Engine 5.3, Perforce

Responsibilities

  • Researched target game (MGS:V)

  • Implemented and animated all of the Enemy AI

  • Tested and iterated upon the enemy regularly

  • Made several research documents showcasing my findings

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Mauler VR

Technical Designer

July 2023 - Ongoing (Self Study)

2 people

Unreal Engine 5.3, GitHub

Responsibilities

  • Developed hand physics and movement systems for the main character

  • Designed and implemented combat abilities

  • Implemented motion activated abilities

  • Playtests and iterations

StateTree Tutorial (Current)

Technical Designer

Sept 2025 - July 2026

Solo

Unreal Engine 5.7, Perforce

Responsibilities

  • Extensive Research and Documentation on StateTrees

  • StateTree BossFight Template creation

  • Create Tutorial Series

Coming Soon

Codename M.O.T.H

System Designer

April 2023 - June 2023

15 people

Unreal Engine 5.1, Perforce

Responsibilities

  • Designed and implemented all UI

  • Developed an inventory system with interactive UI

  • Implemented all animations

  • Made Traps and Abilities with interactive UI

Itch.io Link

Rinse ‘N Repeat (GGJ)

Technical Designer

January 2025 | (48 Hours)

9 people

Unreal Engine 5.4, Perforce

Responsibilities

  • Developed the enemies

  • Designed and implemented the UI

  • Implemented Character and Enemy Animations

Itch.io Link

Kanohi Kombat (GGJ)

UI / System Designer

January 2026 (48 Hours)

4 people

Unreal Engine 5.7, Perforce

Responsibilities

  • Designed and Implement all UI

  • Implemented the typing and effectiveness system

  • Implemented Art Assets

Itch.io Link

Umbra Mortis

Technical Designer

Sept 2024 - July 2025

25 people

Unreal Engine 5.5, Perforce, Jira

Responsibilities

  • Researched and Created the base of all replication

  • Designed and Implemented all enemy behaviour

  • Designed and implemented the Quests & Encounters

  • In charge of overall Quality Assessment and Bug Fixing

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Since 2020, I have been working on video games in Unreal Engine and enjoying every step of the way. In that time I have worked on a variety of solo and team projects. I am currently in my fourth year studying ‘Design and Production’ at the Breda University of Applied Sciences (BUAS) In the Netherlands.

I enjoy working on all aspects of game development, but lately I have taken a preference to anything enemy related. I have experience in Tech Design, Prototyping and Enemy Design, but I am always excited to learn new things!

I’ve always known that my future would be in video games, driven by the challenge and passion they’ve always given me. Today, I channel that passion into constantly challenging myself to find new ways to create games, striving to become a better designer every day.

Aside from making and playing games I have always been excited about; skiing, basketball, running and anything active. I think it helps clear the mind and keeps me sharp in my day to day.

About me

  • Prototyping

  • Ideating

  • Playtesting & Iterating

  • Enemy AI design

  • Research and analysis

  • Scrum development

  • Tech Design

  • Documentation

Skills

Tools

  • Unreal Engine 5

  • Perforce

  • Jira

  • Scrum

  • Trello

  • Miro

  • Microsoft Office

  • Github